PLEASE READ FOR COMBOS (didn't have time for explaining ui)

DAYTIME IS COMING! BEWARE! 

Get into the tiny paws of Cubby! Be careful since the cat comes in to attack during the day while the owner is shopping. When the owner comes back at the start of night, they put around some resources that you can use to build up a base and try to survive the onslaught of Cat attacks! Use night to build and fight your way through the day!

W,A,S,D to move 

Space to pick up and drop items

Tips:

At the start of each day, having these combos next to eachother will give you buffs:

2 soda cans = speed

apple + cheese = max hp

ramen + pillow = heal

thimble + pencil = delay in first cat paw attack (capped at 8s)

Eggshells, toothpicks, tape and will dissapear when the cat hits them but will delay the cats next attack by a certain amount of time!

tv / box are just space takers to cram your screen but they show up less often


There are special item combos for putting them next to each other based on two items being near, so there are compounded buffs if you can build up 3 soda cans gives 3 interactions and 4 would give 6 -- hence another form of built to scale other than the size! You're scaling into the late game by building a base quite literally!

Do your best to dodge as the damage will increase significantly as the nights go on!


I want to give a huge special applause to the artist who worked tirelessly to make this all happen through Viz Dez and beautiful assets! Thank you so much Delanie and you truly deserve the best. Go follow her please :D https://www.instagram.com/p/C-nbW-UgBcK/

I know the coding and game building is very scuffed because I'm brand new to this but I did my absolute best. Everything in this game is built from scratch (except the SFX) starting at the beginning of the jam and it's all of our first jam ever! It was one of the best experiences ever and I can't thank you guys enough. I spent most of my time fighting with the unity animator or fixing the dumbest bug and I'm pretty sure it would take half the time Jam.

We did our best and it's good enough for a first jam! I can't thank you guys enough <3

TEAM CREDITS -- also in the game!

Artist and Concept Designer: Delanie Pon

Primary Programmer: Aaron Gao

Music: Violet Schiller

SFX / Coder (Day night cycle and sfx scripts): Rabia


SFX credits!~~~ 

Purring by Jeff Kaale 

Meows by Vadi Sound and Pixabay 

Door opening/closing by Pixabay 

Footsteps by The Foundation Game over by Pixabay